A downloadable asset pack

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About

Unity Game Shield is an open-source comprehensive suite of tools for your apps and games, including many anti-cheat and securty tools. This framework is easy to use on any projects and platforms.

For an in-depth look at the functionality - I also suggest visiting the Wiki

Why GameShield?
🔸Easy to install (only 4 steps basic installation);
🔸Easy to configure each module;
🔸Reporting system;
🔸Lightweight;
🔸Event-based and modular;

Features and Modules:
🔸Memory Protection and Secured Types;
🔸Secured Game Saves;
🔸Teleport Protector;
🔸SpeedHack Detector;
🔸WallHack Detector;
🔸Time Skip Detector with Network Compare;
🔸Injection Scanner;
🔸Rewarded Captcha;
🔸Secured Web Requests;
🔸Large Crypto Library;
🔸Cheating Reporting;
🔸Ready-to-Use UI;

Get Started

GameShield installs into your project as easily as possible - basic installation and configuration takes only 4 steps. Below we will consider both automatic initialization and manual configuration.

Basic Installation:

  • Download Latest Release from GitHUB;
  • Import .unitypackage into your project;
  • Run Setup Wizzard at Unity Top Menu (GameShield -> Setup Wizzard);
  • Check all settings and press "Complete";
  • Done!

Manual Installation:

  • Download Latest Release from GitHUB;
  • Import .unitypackage into your project;
  • Place Prefab with GameShield main script at scene;
  • Write initialization code at your game installer script (see how to here);
  • Done!

Dependencies:

Note

No matter what wall of protection you put around your project - there will always be someone who can hack into it. I recommend two-way protection - on the client and on the server, including full transfer of critical functions to the server.

I am always ready to help you develop a strategy to protect your applications - just contact me.

My Discord | My Blog | My GitHub | Buy me a Beer

Download

Download NowName your own price

Click download now to get access to the following files:

April '24 Release (R1) 18 MB
April '24 Release (R1) (GitHub)
External

Development log

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