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About

Unity Event Framework is a simple and elegant way to handle events between your objects in Unity. The framework uses the PubSub pattern with current Payload states for easy access to previously sent events.

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Why is that necessary?

There are several advantages to this approach, ranging from reducing cohesion in your project by not directly referencing objects to resolving asynchronous events within the project. You can also retrieve the state of an event at any time if it has been previously sent.

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Installation process:

Read more here.


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event_framework_r2.unitypackage 202 kB
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